Party Girl: The effects of alcohol are doubled (at Rank 2) Happy Camper: Hunger and thirst grow 40% more slowly in a camp or team workshop (Rank 2: 80%)īodyguards: Gain 6 damage and energy resistance (max 18) for each teammate, excluding you (Rank 2: +8) Team Medic: Your stimpacks now also heal nearby teammates for half the normal strength Philanthropist: Restore some of your team's hunger or thirst when you eat or drink Squad Maneuver: Run 10% faster when part of a teamīloodsucker: Bloodpacks satisfy thirst, no longer irradiate you, and heal 50% more Inspirational: When you are on a team, gain 5% more XP Hard Bargain: Buying and selling prices at vendors are better (Level 7) ![]() Strange in Numbers: Positive mutation effects are 25% stronger when teammates are mutated too Spiritual Healer: You regenerate health for 5 seconds after reviving a player Quack Surgeon: Revive other players with liquor! Happy-Go-Lucky: Your Luck is increased by 2 when under the influence of alcohol Lone Wanderer: When adventuring alone, take 10% less damage and gain 10% AP regeneration It allows you to share higher point perks and also affects your awards from group quests and prices when you barter. Professional Drinker: There's no chance of becoming addicted to alcohol (at Rank 3)Īquagirl/Aquaboy: You no longer take rad damage from swimming and you can breathe underwaterĬharisma is your ability to help and lead others. Vaccinated: Chance of catching a disease from a creature lowered by 60% (at Rank 2) Slow Metabolizer: All food satisfies hunger by 15%ĭromedary: All drinks quench thirst by an additional 25% Revenant: Gain a 25% damage bonus for 2 minutes when a player revives you Lead Belly: You take 30% less radiation from eating or drinking. Iron Stomach: Your chance to catch a disease from food is reduced by 30% Thirst Quencher: Drinking any liquid has a 30% reduced chance to cause disease *Natural Resistance: You are 30% less likely to catch a disease from the environment *Good Doggy: Eating dog food is now three times as beneficial It affects your total health, the action point drain from sprinting, and your resistance to disease. Thru-Hiker: Food and drink weights are decreased by 30% (Rank 2: 60%)īear Arms: Heavy guns weigh 20% less (Rank 2: 40%)īandolier: Ballistic weapon ammo weighs 90% less (at Rank 3)īullet Shield: Gain (unknown amount of) damage resistance while firing a heavy gun PerceptionĮndurance is a measure of your overall physical fitness. Sturdy Frame: Armor weighs 25% less than normalīatteries Included: Energy weapon ammo weighs 30% lessĮxpert Heavy Gunner: Non-explosive heavy guns do +10% damage Gladiator: One-handed melee weapons do +10% damage (Rank 2: 20%, Rank 3: 30%) Slugger: Your two-handed melee weapons do +10% damage ![]() Iron Fist: Punching attacks do +20% damage with a 5% chance to stagger your opponent Traveling Pharmacy: Weights of all chems including stimpacks are reduced by 30% *Shotgunner: Shotguns damage increased by 10% *Ordinance Express: Explosives weight 30% less ![]() *Pack Rat: Weight of all junk reduced by 25% *Incisor: Your melee attacks ignore 20% of your opponent's armor *Blocker: Take 15% less damage from melee attacks It affects how much you can carry and the damage of all melee attacks. Strength is a measure of your raw physical power.
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